Unity Practice Exercises

December 2021

These were the practice exercises that were a part of my Interactive Media Development class. They ranged from using a variety of algorithms and techniques, such as vector-based physics, arrival and wander methods for AI, collision detection, and more! This class really helped me learn more about different algorithms that go into creating AI and interactive environments in games, as well as component-oriented and script-based coding. It was fun practicing more with Unity and learning what it can do!